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Unity 3D UI Essentials is a complete walk-through of the new UI system in Unity V4 and beyond (including Unity 5). This fast-paced practical.
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Finally the book wraps up by showing you how to work with the source code for all the new components and extend them yourself. This part of the book will be your deep dive into the internals of how the new Unity UI engine works. As you can see below, I felt ready to try lots of new things with the different controls after reading the book. Follow him on twitter SimonDarksideJ and he often posts great content found elsewhere on the web.

His blog is a treasure trove of resources on game development topics including Unity, MonoGame, and more. So what are you waiting for?

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No affiliate relationship was set up for the links to the book on this page. This is merely my review of the material after having had some time to read and understand the book. I did NOT receive a copy of the book to review. I paid for the book that I reviewed. I did reach out to ask for copies to give away for the benefit of the group membership that attended our workshop on the Unity UI in Unity 4. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email.

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Unity 3D UI Essentials

A Complete Tutorial and Diving Under the Hood I loved the last part of the book where Simon introduces you to the new Canvas component that offers exciting ways to easily render your user interface. I was able to create a clickable toggle button set in 3D space on a slightly transparent image panel that looked like this: I even set the panel in motion so it very slowly rotated back and forth, giving a tiny bit of kinetic energy to the UI.

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Unity 3D UI Essentials | Simon Jackson | Packt Publishing | | E-Sentral Ebook Portal

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START MENU in Unity

If you have a good understanding of Unity's core functionality and a decent grasp of C scripting in Unity although not essential if you are just using the Editor with the new UI , you'll be well placed to take advantage of the new UI feature set. Added to basket. Level Up! Scott Rogers.

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Andy Walker. Agile Game Development with Scrum. Clinton Keith. Unity in Action. Joesph Hocking. Theory of Fun for Game Design.


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